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{{Infobox Needed}}
[[Image:Places Werewolfs lair.png|right|300px|the werewolf's secret lair]]
 
[[Image:Places Werewolfs lair exit.png|right|300px|trapdoor to the sewers]]
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[[File:Places Werewolfs lair.png|right|300px|the werewolf's secret lair]]
 
[[File:Places Werewolfs lair exit.png|right|300px|trapdoor to the sewers]]
'''[[Vincent]] the werewolf'''<nowiki>'</nowiki>s secret headquarters in the restricted area of the [[Trade Quarter]]. This location is only accessible once, during the [[Lock and Key]] quest in Chapter III. It appears to be the captain's base of operations for his nightly crusades against crime, unorthodox as they may be. The '''lair''' can be accessed through the "Old Forge" after the encounter with the [[werewolf]]. It is the only way to exit the area after that confrontation. A trap door in the floor leads to the [[Sewers of Vizima|sewers]] below and ultimately, the more easily navigable parts of [[Vizima]].
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'''[[Vincent]]''' the werewolf's secret headquarters in the restricted area of the [[Trade Quarter]]. This location is only accessible once, during the [[Lock and Key]] quest in Chapter III. It appears to be the captain's base of operations for his nightly crusades against crime, unorthodox as they may be. The '''lair''' can be accessed through the "Old Forge" after the encounter with the [[werewolf]]. It is the only way to exit the area after that confrontation. A trap door in the floor leads to the [[Vizima sewers|sewers]] below and ultimately, the more easily navigable parts of [[Vizima]].
   
 
== Associated quests ==
 
== Associated quests ==

Revision as of 03:34, 12 April 2018

Infobox Needed
This article or section needs an infobox template added.
the werewolf's secret lair
trapdoor to the sewers

Vincent the werewolf's secret headquarters in the restricted area of the Trade Quarter. This location is only accessible once, during the Lock and Key quest in Chapter III. It appears to be the captain's base of operations for his nightly crusades against crime, unorthodox as they may be. The lair can be accessed through the "Old Forge" after the encounter with the werewolf. It is the only way to exit the area after that confrontation. A trap door in the floor leads to the sewers below and ultimately, the more easily navigable parts of Vizima.

Associated quests