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This article is about the creature. For the sword in The Witcher 2: Assassins of Kings, see Wight (sword).

Wights are monsters who are found in deserts[1] and cemeteries in the warm season. They are only dangerous when confronted in the vicinity of their habitat. They "hibernate" between Saovine and Imbolc.

Quick Answers

What is the natural habitat of a Wight? toggle section
Wights are solitary monsters found in deserts and cemeteries during the warm season. They hibernate between Saovine and Imbolc. Their habitats also include ancient burial sites, new cemeteries, and mass graves. They pose a threat only when their territory is perceived as endangered, leading them to summon other monsters.
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What is the physical appearance of a Wight? toggle section
Wights, found in deserts and cemeteries in warm seasons, resemble mummies with radiant, glowing eyes. They become dangerous when threatened, capable of summoning other monsters. They feed on life essence, akin to vampires, and avoid sunlight, though it's not harmful to them.
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What time of year do Wights hibernate? toggle section
Wights, solitary creatures often found near ancient burial sites and mass graves, undergo a hibernation-like state of lethargy during the winter months.
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What are Wights resistant to? toggle section
In terms of resistance, wights are known to withstand poison. However, they exhibit vulnerability towards silver. During combat, employing the Axii sign to neutralize the monsters protecting the wight is advised prior to launching an attack on the wight.
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How do Wights behave when they are near their habitat? toggle section
Wights are solitary creatures that inhabit ancient burial sites, cemeteries, and mass graves, entering a lethargic state during winter. If their territory is perceived as threatened, they become formidable adversaries, summoning other monsters for assistance. They can produce an ectoplasmic solution that morphs into barghests, creatures that follow the wight's commands and attack its enemies.
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Wiedźmin: Gra Wyobraźni[]

Wight RPG

Image from Wiedźmin: Gra Wyobraźni

Undead monster resistant to steel, occurring in deserts and cemeteries. It looks roughly like a human but with dried flesh flaking from its bones, pointy teeth and sharp claws. One could say it looks like a mummy without the bandages. But which mummy can walk and has radiant, glowing eyes?

During an attack, wights sink into their prey like vampires, but instead of blood, they feed on the life essence. Intelligent beings who become victims of wights are not infrequently changed into wights themselves, though they remain under the control of their killer.

Wights are also repelled by sunlight, although it isn't harmful to them, they try to hide from it as quickly as possible.

Blood and Wine expansion[]

The bestiary entry can be obtained by reading The Adventures of Spikey and a Wight Called Franconi.

Bestiary entry[]

They say the dead like quiet. I don't know about the dead, but wights certainly do.
– Heinrich Von Grott
Though wights are ghastly and threatening in appearance, one should not approach them with sword drawn or attack them unprovoked. Left alone, they present no serious danger to anyone and are far more interested in mixing noxious brews in cauldrons than in fighting. This species mainly lives around ancient burial sites, though they have also been spotted near more recently-founded cemeteries and wherever mass graves can be found.
Wights spend the winter months in a state of lethargy very similar to human sleep. They live strictly solitary lives -- in fact, it is practically unheard of for these creatures to appear in groups. Yet when they fear their territory is threatened (and it is enough for one to step foot in a wight's territory for it to feel threatened), wights transform into dangerous foes and even abandon their solitary ways to summon other monsters to their aid.
It is a certainty that if a wight finds itself in danger, it will immediately spew out an ectoplasmic solution which near instantaneously transforms into barghests. These beasts obey the wight and attack anyone it deems a foe. If one of them is killed, the wight tries to replace it at once.
The best strategy when fighting such a wight is to take out the monsters guarding it with the Axii sign before attacking the wight itself. Wights are resistant to poison, but vulnerable to silver.

Combat tactics[]

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Associated quest[]

Trivia[]

  • In English literature, "wight" is a term who has been commonly used to refer to an undead creature.

Notes[]

  • Wights were supposed to appear in the third game, but they were removed sometime during the game's development.[2] However, they remained being mentioned in the map description for the Road to Bald Mountain signpost.

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