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{{DisambigMsg|This article is about = the creature|For = the sword in {{Tw2}}|see = Wight (sword)}}'''Wights''' are [[monster]]s who are found in deserts and cemeteries in the warm season. They are only dangerous when confronted in the vicinity of their habitat. They "hibernate" between [[Saovine]] and [[Imbolc]]. They are mentioned in the same breath as [[giant scorpion]]s, [[frightener]]s, [[scarletia]]s, [[lamia (creature)|lamias]], and [[crab spider]]s.
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{{DisambigMsg|This article is about = the creature|For = the sword in {{Tw2}}|see = Wight (sword)}}
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'''Wights''' are [[monster]]s who are found in deserts and cemeteries in the warm season. They are only dangerous when confronted in the vicinity of their habitat. They "hibernate" between [[Saovine]] and [[Imbolc]]. They are mentioned in the same breath as [[giant scorpion]]s, [[frightener]]s, [[scarletia]]s, [[lamia (creature)|lamias]], and [[crab spider]]s.
   
== [[Wiedźmin: Gra Wyobraźni|''Wiedźmin: Gra Wyobraźni'']] ==
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== {{WGW}} ==
[[File:Wight RPG.jpg|thumb|248x248px|Image from ''[[Wiedźmin: Gra Wyobraźni|Gra Wyobraźni]]'']]
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[[File:Wight RPG.jpg|thumb|248x248px|Image from {{WGW}}]]
 
Undead monster resistant to steel, occurring in deserts and cemeteries. It looks roughly like a human but with dried flesh flaking from its bones, pointy teeth and sharp claws. One could say it looks like a mummy without the bandages. But which mummy can walk and has radiant, glowing eyes?
 
Undead monster resistant to steel, occurring in deserts and cemeteries. It looks roughly like a human but with dried flesh flaking from its bones, pointy teeth and sharp claws. One could say it looks like a mummy without the bandages. But which mummy can walk and has radiant, glowing eyes?
   
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Wights are also repelled by sunlight, although it isn't harmful to them, they try to hide from it as quickly as possible.
 
Wights are also repelled by sunlight, although it isn't harmful to them, they try to hide from it as quickly as possible.
   
== ''[[Blood and Wine |Blood and Wine]]'' expansion ==
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== {{BaW}} ==
{{Infoboxbestiary2|name = Wight|occurrence = [[Toussaint]]|image = Tw3_journal_wicht.png|class = [[Necrophage#The_Witcher_3:_Wild_Hunt|Necrophage]]|susceptibility = [[Necrophage oil#The Witcher 3: Wild Hunt|Necrophage oils]]<br>[[Axii sign#The Witcher 3: Wild Hunt|Axii]]}}
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{{Infobox Bestiary2
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|Name = Wights
=== Bestiary entry ===
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|Occurrence = [[Toussaint]]
: <nowiki>''</nowiki>''They say the dead like quiet. I don’t know about the dead, but wights certainly do.''
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|Image = Tw3_journal_wicht.png
:– Heinrich Von Grott''<nowiki/>''
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|Class = [[Necrophage]]
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|Susceptibility = [[Necrophage oil]]<br>[[Axii]]
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|Immunity = Poison
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|Loot = [[Monster tongue]]<br>[[Wight hair]]<br>[[Wight ear]]<br>[[Greater Triglav runestone]]<br>[[Green mutagen]]}}
   
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=== Bestiary Entry ===
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: ''They say the dead like quiet. I don't know about the dead, but wights certainly do.<br>– Heinrich Von Grott''
 
: ''Though wights are ghastly and threatening in appearance, one should not approach them with sword drawn or attack them unprovoked. Left alone, they present no serious danger to anyone and are far more interested in mixing noxious brews in cauldrons than in fighting. This species mainly lives around ancient burial sites, though they have also been spotted near more recently-founded cemeteries and wherever mass graves can be found.''
 
: ''Though wights are ghastly and threatening in appearance, one should not approach them with sword drawn or attack them unprovoked. Left alone, they present no serious danger to anyone and are far more interested in mixing noxious brews in cauldrons than in fighting. This species mainly lives around ancient burial sites, though they have also been spotted near more recently-founded cemeteries and wherever mass graves can be found.''
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: ''Wights spend the winter months in a state of lethargy very similar to human sleep. They live strictly solitary lives -- in fact, it is practically unheard of for these creatures to appear in groups. Yet when they fear their territory is threatened (and it is enough for one to step foot in a wight's territory for it to feel threatened), wights transform into dangerous foes and even abandon their solitary ways to summon other monsters to their aid.''
: ''Wights spend the winter months in a state of lethargy very similar to human sleep. They live strictly solitary lives -- in fact, it is practically unheard of for these creatures to appear in groups. Yet when they fear their territory is threatened (and it is enough for one to step foot in a wight’s territory for it to feel threatened), wights transform into dangerous foes and even abandon their solitary ways to summon other monsters to their aid.''
 
 
 
: ''It is a certainty that if a wight finds itself in danger, it will immediately spew out an ectoplasmic solution which near instantaneously transforms into barghests. These beasts obey the wight and attack anyone it deems a foe. If one of them is killed, the wight tries to replace it at once.''
 
: ''It is a certainty that if a wight finds itself in danger, it will immediately spew out an ectoplasmic solution which near instantaneously transforms into barghests. These beasts obey the wight and attack anyone it deems a foe. If one of them is killed, the wight tries to replace it at once.''
 
 
: ''The best strategy when fighting such a wight is to take out the monsters guarding it with the Axii sign before attacking the wight itself. Wights are resistant to poison, but vulnerable to silver.''
 
: ''The best strategy when fighting such a wight is to take out the monsters guarding it with the Axii sign before attacking the wight itself. Wights are resistant to poison, but vulnerable to silver.''
   
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* ''Coming Soon!''
 
* ''Coming Soon!''
   
=== Associated quests ===
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=== Associated Quests ===
* ''Coming Soon!''
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* [[The Warble of a Smitten Knight]]
   
 
== Trivia ==
 
== Trivia ==
* Wights were supposed to appear in the base game during its development in 2013 - 2014 but they were removed'' ''<ref>[https://drive.google.com/file/d/0B9wkPHeEwGZnYS1oXzRGRmYtZDA/view Leaked CD Projekt Red materials from 2014]</ref>.
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* In English literature, "wight" is a term who has been commonly used to refer to an undead creature.
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* Wights were supposed to appear in the third game, but they were removed sometime during the game's development.<ref>[https://drive.google.com/file/d/0B9wkPHeEwGZnYS1oXzRGRmYtZDA/view Leaked CD Projekt Red materials from 2014]</ref>
   
== Notes & references ==
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== Videos ==
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<gallery position="center">
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File:What are Wights? The Witcher Lore Wights
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</gallery>
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== References ==
 
<references />
 
<references />
   
 
{{Tw3 bestiary}}
 
{{Tw3 bestiary}}
   
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[[Category:Creatures]]
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[[Category:Blood and Wine bestiary]]
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[[ar:تعيس]]
 
[[de:Wicht]]
 
[[de:Wicht]]
 
[[pl:Wicht]]
 
[[pl:Wicht]]
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[[pt-br:Vulto]]
 
[[ru:Вихт]]
 
[[ru:Вихт]]
[[Category:Creatures]]
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[[uk:Віхт]]
[[Category:Blood and Wine bestiary]]
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[[Category:Wiedźmin: Gra Wyobraźni bestiary]]

Latest revision as of 16:16, March 25, 2020

Disambig-icon This article is about the creature. For the sword in The Witcher 2: Assassins of Kings, see Wight (sword).

Wights are monsters who are found in deserts and cemeteries in the warm season. They are only dangerous when confronted in the vicinity of their habitat. They "hibernate" between Saovine and Imbolc. They are mentioned in the same breath as giant scorpions, frighteners, scarletias, lamias, and crab spiders.

Wiedźmin: Gra Wyobraźni Edit

Wight RPG

Image from Wiedźmin: Gra Wyobraźni

Undead monster resistant to steel, occurring in deserts and cemeteries. It looks roughly like a human but with dried flesh flaking from its bones, pointy teeth and sharp claws. One could say it looks like a mummy without the bandages. But which mummy can walk and has radiant, glowing eyes?

During an attack, wights sink into their prey like vampires, but instead of blood, they feed on the life essence. Intelligent beings who become victims of wights are not infrequently changed into wights themselves, though they remain under the control of their killer.

Wights are also repelled by sunlight, although it isn't harmful to them, they try to hide from it as quickly as possible.

Blood and Wine expansion Edit

Bestiary Entry Edit

They say the dead like quiet. I don't know about the dead, but wights certainly do.
– Heinrich Von Grott
Though wights are ghastly and threatening in appearance, one should not approach them with sword drawn or attack them unprovoked. Left alone, they present no serious danger to anyone and are far more interested in mixing noxious brews in cauldrons than in fighting. This species mainly lives around ancient burial sites, though they have also been spotted near more recently-founded cemeteries and wherever mass graves can be found.
Wights spend the winter months in a state of lethargy very similar to human sleep. They live strictly solitary lives -- in fact, it is practically unheard of for these creatures to appear in groups. Yet when they fear their territory is threatened (and it is enough for one to step foot in a wight's territory for it to feel threatened), wights transform into dangerous foes and even abandon their solitary ways to summon other monsters to their aid.
It is a certainty that if a wight finds itself in danger, it will immediately spew out an ectoplasmic solution which near instantaneously transforms into barghests. These beasts obey the wight and attack anyone it deems a foe. If one of them is killed, the wight tries to replace it at once.
The best strategy when fighting such a wight is to take out the monsters guarding it with the Axii sign before attacking the wight itself. Wights are resistant to poison, but vulnerable to silver.

Combat Tactics Edit

  • Coming Soon!

Associated Quests Edit

Trivia Edit

  • In English literature, "wight" is a term who has been commonly used to refer to an undead creature.
  • Wights were supposed to appear in the third game, but they were removed sometime during the game's development.[1]

Videos Edit

References Edit

  1. Leaked CD Projekt Red materials from 2014
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