Experience points (often abbreviated to XP) are a quantitative measure of character progression throughout the Witcher video game franchise. In all Witcher games, XP is accumulated by completing quests, objectives, defeating enemies or monsters, or through special actions. These points are applied to a total score which is used to determine when the player will level up.
Contents
The Witcher[edit | edit source]
In the course of playing The Witcher, the player character, Geralt, earns experience points ('XP'). Completing quests and defeating monsters are the primary ways to earn XP, but sometimes simply speaking to the right NPC at the right time (usually to advance a quest) will as well.
By accumulating these points, Geralt periodically increases in level. Level 1 requires 1000 XP, and each subsequent level increase requires 1000 more XP than the last. Each time this occurs, Geralt receives a number of additional talents to improve abilities, attributes and skills in the Hero panel (during meditation.)
Every ten levels, he also increases in rank, although this has no known effect other than changing his 'title'.
Rank progression[edit | edit source]
Novitiate Witcher: Levels 1 – 9
Rising Witcher: Levels 10 – 19
Skilled Witcher: Levels 20 – 29
Seasoned Witcher: Levels 30 – 39
Master Witcher: Levels 40 – 49
Legendary Witcher: Levels 50+
This table contains the cumulative experience required for each level along with the type and number of talents received upon reaching each one:
Notes[edit | edit source]
- There are 111 Bronze, 102 Silver and 33 Gold talents to choose from.
- Of these, 11 Bronze are given free of charge due to Geralt's previous training.
- Two more Bronze are obtained as 'story abilities' (also free).
- One extra Silver is obtained by completing the Ripples quest.
- An additional 6 Bronze, 3 Silver and 2 Gold come from mutagenic potions rather than XP.
- Thus, having reached level 50 and consumed all mutagenic potions along the way, Geralt can acquire all Bronze talents, all but 22 of the Silver and all but 8 of the Gold.
- You keep earning XP and levels even after reaching level 50, but you won't get any more talents for them.
- Maximizing Experience Points
The Witcher 2: Assassins of Kings[edit | edit source]
In The Witcher 2, Geralt can progress through a maximum of 35 experience levels, each of which requires 1000 XP. For each level, Geralt's Vitality increases and he receives one talent point to apply to a skill tree. Before talents can be allocated to Swordsmanship, Alchemy or Magic, 6 points must be spent in the Training tree.
The Witcher 3: Wild Hunt[edit | edit source]
In The Witcher 3, Geralt earns ability points each time he levels up. These points are used to obtain upgrades to combat abilities, signs, or other skills. There are 70 levels worth of XP totaling 124,000 XP. From levels 1-10, 1000XP is required to reach the next level. From levels 11-20, 1,500 XP is required to reach the next level. For levels above 21 to the maximum of 70 (100 with Blood and Wine expansion), 2,000 XP is required to reach the next level. For the first 20 levels of New Game +, you gain twice as much experience points than in a regular game (from all sources). The table below shows the XP required for highlighted levels.
Level | XP to Level | Total XP |
---|---|---|
2 | 1,000 | 1,000 |
3 | 1,000 | 2,000 |
4 | 1,000 | 3,000 |
... | ... | ... |
10 | 1,000 | 9,000 |
11 | 1,500 | 10,500 |
.... | .... | .... |
20 | 1,500 | 24,000 |
21 | 2,000 | 26,000 |
... | ... | ... |
30 | 2,000 | 44,000 |
.... | .... | .... |
40 | 2,000 | 64,000 |
.... | .... | .... |
50 | 2,000 | 84,000 |
.... | .... | .... |
60 | 2,000 | 104,000 |
.... | .... | .... |
70 | 2000 | 124,000 |
The number of experience points received for doing quests depends on the difficulty level and Geralt's level. However, if Geralt is six or more levels higher than the recommended quest level, you only get 5% of the total XP reward for the quest, although a few exceptions exist.
Stats | Easy | Normal | Hard | Very Hard |
---|---|---|---|---|
Experience Gain | 100% | 100% | 90% | 80% |
Regardless of the above, you receive 1 for every 10
paid during the quest by selecting the yellow dialogue option (this rule does not work in some Hearts of Stone quests and Blood and Wine quests). For each use of the Axii sign in dialogues, you receive, depending on Delusion's level, from 25 to 40
.
Another source of is combat. You gain from 1 to 48
for killing an enemy. Their exact number depends on the difficulty level, Geralt's level, and the enemy's type and level. Enemy upscaling does not affect the number of the
received for combat. If Geralt's level is six or higher than the enemy's level, killing him is awarded only 1
(2
on lower difficulty levels). In some quests, such as The Battle of Kaer Morhen, receiving the
for defeating enemies is disabled. For defeating an enemy in fistfighting, you usually receive 1
.
Hearts of Stone expansion[edit | edit source]
The number of experience points received for doing Hearts of Stone quests is presented in the following tables:
Difference between quest level and Geralt's level | XP |
---|---|
+6 or higher | 100% |
+5 | 150% |
+4 | 150% |
+3 | 148% |
+2 | 132% |
+1 | 116% |
0 | 100% |
-1 | 84% |
-2 | 68% |
-3 | 52% |
-4 | 36% |
-5 | 20% |
-6 or lesser | 5% |
Difference between quest level and Geralt's level | XP |
---|---|
+6 or higher | 90% |
+5 | 150% |
+4 | 150% |
+3 | 138% |
+2 | 122% |
+1 | 106% |
0 | 90% |
-1 | 74% |
-2 | 58% |
-3 | 42% |
-4 | 26% |
-5 | 10% |
-6 or lesser | 5% |
Difference between the quest level and Geralt's level | XP |
---|---|
+6 or higher | 80% |
+5 | 150% |
+4 | 144% |
+3 | 128% |
+2 | 112% |
+1 | 96% |
0 | 80% |
-1 | 64% |
-2 | 48% |
-3 | 32% |
-4 | 16% |
-5 | 0% |
-6 or lesser | 5% |